BD Globe


I modeled and textured this globe for BD while at TBA Digital for a product spotlight on the syringes BD produces.

I used Zbrush to sculpt and create the texture map for the terrain.  I also used 3Ds Max to model/position and animate the 3D elements.

For texturing I used a lot of stock photography with the exception of the sand which was created using a modified skin texture.  The ocean texture was taken off a stock image that the globe concept was based on.  Most of the cars and buildings were existing 3d assets purchased from various sources (eg. Turbosquird).

The web page this was created for can be seen here (the video can be skipped).