Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Current Projects

Blade








Sculpted in Zbrush, textured in Photoshop, substance designer, substance painter, xgen for the hair, and rendered with Maya Arnold.

The skin pores are part of an algorithmic material I've been making in designer.

I need to rig and pose the model still.



Pool Shark

What happens when you put a 16 foot Great White Shark in a 16x32 swimming pool?  we'll see.



Modeled in Zbrush 4r6, textured and rendered in Lightwave 11.6, compositing done in After Effects.

Rift Concept Creature

I did this project for fun, it was based off concept work for the game rift (rift concept).

I sculpted the assets in Zbrush and used Maya to render, and finished the image in After Effects.






NBA Live 10 Tracksuit


The NBA Tracksuit was character body that I had modeled from scratch. I did the complete mesh creation, modeling, UV layout, and the diffuse/specular/ambient occlusion/normal maps. The tracksuit was tailored to allow a mix and match with the players shorts and jersey.

The tracksuit model is used in Non Interactive Sequences (NIS) during breaks in game play and for players on the bench. Bellow is a sample of how the characters appeared on the bench.