Current Projects

Blade








Sculpted in Zbrush, textured in Photoshop, substance designer, substance painter, xgen for the hair, and rendered with Maya Arnold.

The skin pores are part of an algorithmic material I've been making in designer.

I need to rig and pose the model still.



Pool Shark

What happens when you put a 16 foot Great White Shark in a 16x32 swimming pool?  we'll see.



Modeled in Zbrush 4r6, textured and rendered in Lightwave 11.6, compositing done in After Effects.